Wild ARMs XF FAQ/Walkthrough for PSP by darklao » FAQs. Would you recommend this.
CREDITS: MODELS/TEXTURES Giants (~95% of all models/textures), Remkoe(?) (T7 engine cover/hood mesh). SCRIPTS Saty (universalToggleParts.lua)…. 'Tradition with a twist' is the best way to describe the Wild Arms series. The games don't reinvent the wheel regarding JRPG conventions, but they put unique spins on.
Recommend this FAQ? Yes. No. Wild ARMs XF. Full FAQ/Walkthrough. Version 1. 2 - 1. June 2. 00. 8. ===============================================================================.
Wild Arms XF (ワイルドアームズ クロスファイア, Wairudo Āmuzu Kurosufaia?, pronounced 'Wild Arms Crossfire') is a game in the Wild Arms series, the. Anime lyrics, Jpop lyrics, video game lyrics from over 2500 songs. Lyric songs, lyric search, words to song, song words, anime music, video game music, Megumi.
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I. Introduction/About This Guide. II. Quick Access Notes. III. Walkthrough. Prologue - Seed of the Dandelion.
Act 1 - Path of the Founding Knights. Stage 1- 1 (Trader's Road). Stage 1- 2 (Windhalt Gatehouse). Stage 1- 3 (Poliasha).
Stage 1- 4 (Creedmore Prison). Part I - Rescue the Villagers (Creedmore Prison - Detention Area). Part II - Protect the Villagers (Creedmore Prison - Yard). Stage 1- 5 (Rusty Docks).
Stage 1- 6 (Fallen Fowl Swamp). Stage 1- 7 (Guardian Shrine/Path to the Shrine). Part I (Guardian Shrine).
Part II (Path to the Shrine). Stage 1- 8 (Fort Molasar). Interlude - Item Scope #2, Jelly Genocide.
Stage 1- 9 (Hanigar - Zone 4). Part I - Find Key, Take Lift.
Part II - Escape Zone 4. Interlude - About Synthing and Searching, Money Cheat. Stage 1- 1. 0 (Rainy Pass). Stage 1- 1. 1 (Starlit Path).
Stage 1- 1. 2 (Deserter's Camp). Stage 1- 1. 3 (Dead Plateau).
Stage 1- 1. 4 (Richala Rose). Stage 1- 1. 5 (Quarry of Desire). Stage 1- 1. 6 (Richala Rose). Act 2 - A Tale of Two Princesses. Stage 2- 1 (Frightful Abyss).
Stage 2- 2 (Wayward Path). Interlude - CSP Farming. Stage 2- 3 (Rasalom Keep). Interlude - Character Builds and Skill Combinations.
Stage 2- 4 (Elensia). Stage 2- 5 (Streets of Elensia). Stage 2- 6 (River in Elensia). Stage 2- 7 (Grauswein Plaza). Stage 2- 8 (Grauswein Plaza).
Stage 2- 9 (Backstreets of Elensia). Stage 2- 1. 0 (Twilight Valley). Part I - Enter the Kinship. Part II - Collateral Damage. Stage 2- 1. 1 (Twilight Valley). Stage 2- 1. 2 (Circle Valley).
Part I - Delaying Action. Part II - IT'S A TRAP!
Stage 2- 1. 3 (Sundome Abbey Ruins). Stage 2- 1. 4 (Sundome Abbey Dungeon). Stage 2- 1. 5 (Sundome Abbey Dungeon). Stage 2- 1. 6 (Sundome Abbey Exterior). Part I - Wonder Twin Powers, Activate!
Part II - Rescue Rangers. Act 3 - Echoes of Days Past. Stage 3- 1 (Lonely Waterside). Part I - One November. Part II - Spawned a Monster.
Stage 3- 2 (Crestabelde). Part I - Pull! Part II - The Forever War. Stage 3- 3 (The Frozen Lands). Part I - Ma Belle. Part II - Dude Looks Like A Lady. Stage 3- 4 (Guardian Temple). Stage 3- 5 (Guardian Temple Interior).
Part I - Bring Us Your Poor.. Part II - This.. is a Brain Sucker.. Stage 3- 6 (Bandits' Forest). Stage 3- 7 (Path of the Unjust). Interlude - Emulator Spells, Magic Berry.
Stage 3- 8 (Elensia). Stage 3- 9 (Elensia). Stage 3- 1. 0 (Secret Base).
Stage 3- 1. 1 (Secret Base). Part I - Hook, Line, Sinker. Part II - Stand and Deliver. Part III - A Perfect Circle. Stage 3- 1. 2 (Secret Base). Part I - I, Robot.
Part II - Once More, With Feeling. Stage 3- 1. 3 (Secret Base). Part I - Poor Old Michael Finnegan. Part II - The Doctrine of Eternal Recurrents. Act IV - Searching for the Future. Stage 4- 1 (The Quiet Sands).
Stage 4- 2 (Boot Hill). Part I - Cry Me A River. Part II - A River Runs Through It. Stage 4- 3 (The Flatwoods). Part I - Love is a Battlefield.
Part II - The Invisible College. Interlude - Ragu O Ragul. Stage 4- 4 (Rasalom Keep).
Stage 4- 5 (Port Atraige). Stage 4- 6 (Elensia). Part I - Time Well Wasted. Part II - You Have Caused Confusion and Delay. Part III - Control, Control, You Must Learn Control!
Stage 4- 7 (Schnell Ruins). Part I - Bring Out Your Dead!
Part II - With Friends Like These.. Stage 4- 8 (Schnell Ruins). Part I - Can Love Bloom on the Battlefield? Part II - Walk Without Rhythm. Stage 4- 9 (Schnell Ruins). Part I - The Clone War.
Part II - If You Strike Me Down.. Stage 4- 1. 0 (Schnell Ruins). Part I - Kill It With Kindness. Part II - Just Kill It. Stage 4- 1. 1 (Schnell Ruins).
Part I - El Dia De Los Muertos. Part II - Puzzle Break. Part III - Just Deserts. Final Act - When Flowers Once Again Bloom. Stage Final Act 1 (Foothills of No Return). Stage Final Act 2 (Trail to the Summit).
Interlude - Point of No Return. Stage Final Act 3 (Silver Peaks).
Stage Final Act 4 (Silver Peaks). IV. Search List. V.
Free Battles. VIII. Contact/Copyright/Hosting. Introduction/About This Guide. Welcome to yet another darklao guide.
P. About spoilers - . I don't discuss plot details at all.
Certain location names (but probably not). Boss and character names in. The quick. access guide in the beginning, if you're wondering "when do I get access to. About skills, levels and equipment - .
As I played through specifically for writing this guide, I basically assumed. At the most, a class OC and early skills- -. CSP. It's well worth your while to open. I didn't assume you did any of. Exception: Emulator skills must be learned via "Download" from an enemy.
This guide assumes that you (and tells you how to get) the four basic elemental. Emulator spells. You can for most purposes replace these with the inferior. Elementalist versions. I also did very little battling outside of the plot, so you may assume that. Mostly the enemy levels. For equipment, I usually had the most up- to- date weapons and armors up- to- date.
Because you can learn skills to equip out- of- class weapons and armor, all. Certain other class weapons, especially Elementalist books for.
MAG, are very worth keeping up to date as well. It's incredibly. expensive as you proceed in the game to try to keep everything up- to- date all. Just keep the main characters and some books up to date. Equipment is great, but you'll be relying far more on skills. About map/battle strategies - . With the exception of very few maps, I do not detail step- by- step move and. For one, there's no need.
General ideas of. For two, I don't expect you to play this game exactly like I would. You should work useful options into your play- style as necessary and possible.
For the vast majority of maps, there are many possible solutions, and which. For three, if you're smart, you'll be. Accelerate (adds random value to accumulated RFX after a. About versions, updates, and whatnot - . This guide should only exist on Game. FAQs. Game. FAQs will *always* have the most. What's actually in the guide will *always* be reflected in.
The Table of Contents headings will *always* be. Ctrl+C,F,V yourself around. If it's not in the guide yet, but is. The walkthrough itself is complete. I don't. submit before that, so you don't have to worry about scrolling down and seeing. To be continued..". Elsewise, I hope you find this guide helpful, and even slightly amusing.
I had. a lot of fun playing this game, and I hope you do too. On with the show.. Quick Access Notes. Formation Arts - beginning. Shop - after prologue. Class Change - during 1- 1. Originals - during 1- 1.
Extra Skills - after 1- 2. Character #3 - after 1- 2.
D. E. R. s - during 1- 3. Free Battles - after 1- 3. Item Scope #1 - 1- 4 part II stage reward.
Hire Generics - after 1- 4. Searches - after 1- 4. Character #4 - during 1- 7, part II. Sacred Slayer - after 1- 8. Sentinel - after 1- 8.
Excavator - after 1- 8. Geomancer - after 1- 8.
Item Scope #2 - after 1- 8, use Detect at Promise Hill 1. H. Synthing - after 1- 9. Combination Arts - during 1- 1.
Character #5 - during 1- 1. Item Scope #3 - 1- 1. Berserker - after 2- 3. Enigmancer - after 2- 3. Strider - after 2- 3. Grappler - after 2- 3. Item Scope #4 - 2- 7 stage reward.
Item Scope #5 - 2- 1. Character #6 - after 2- 1. Item Scope #6 - 3- 4, use Detect at top/side of map.
Nightstalker - after 3- 6. Emulator - after 3- 6. Extremist - after 3- 6. High Cavalier - after 3- 6. Item Scope #7 - 3- 7 stage reward. Item Scope #8 - 3- 1. Item Scope #9 - 4- 5 stage reward.
Item Scope #1. 0 - Treasure Chest, Schnell Ruins (stage 4- 7). Item Scope #1. 1 - 4- 1. II stage reward. Item Scope #1. Foothills of No Return, detect at 1.
H snow plain (stage FA1). Prologue - Seed of the Dandelion. Success: Defeat all enemies. Failure: All allies fall in battle.
Required Characters: 2/2 - Clarissa, Felius. Enemies: Rupert (1. Strider (1), Secutor (1), Elementalist (1). Ignore Rupert. You can hit him with Clarissa, but you can't even come close to. Striders instead as you move. After a few turns Rupert will smash the arch and take off anyway.
Do the. Secutor last as his Weapon Block skill may have you taking unnecessary damage. Whenever possible, put Clarissa and Felius on opposite sides of the. Formation Arts. It's particularly important to get used to not putting another character in the.
Clarissa's gunshot, and familiarize yourself with the basic Formation. Act 1 - Path of the Founding Knights. Talk to Gilliam in the Shop, Bartender in the Bar, Heinz in the Outskirts, then. Store- Minder in the Shop to get [Map of Elesius]. Buy 3 Heal Berry, 3 Nectar.
Or don't, but you have to do. Shop.) Then enter Trader's Road to. Stage 1- 1. - -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- .
Stage 1- 1 (Trader's Road). Success: Defeat all enemies. Failure: All allies fall in battle. Enemies: 2*Fantastica (2), Fantastica (3). The level 3 Fantastica has Secutor equipment, and of the other two, one is a. Fantastica, the other has Elementalist OC. Default classes - .
White Dog can outpace Felius and Clarissa, but it's best to keep everybody. Felius and Dog so that Clarissa can hit them every turn with. Encourage until combat is joined- -both to get more turns and to make setting up.
Formation Arts easier. Also be aware that Felius' Attack Assist can give him an. Dog or Clarissa is attacking an enemy he's next to. Don't. be afraid to use Clarissa's Sacrifice move on the final enemy for a quicker. Optional classes - . Run Clarissa as Elementalist, Felius as Fantastica.
Remember to equip and load. First turn move everybody forward, have Felius hit Clarissa with Rush. Next use Clarissa to move up and OHKO the low HP Fantastica with Crush.
Move. Felius up next to the other and attack. Move Clarissa past Felius and hit the. Vortex. Move Dog opposite Felius for Formation Arts. Have Claire. finish the laggard, then finish the last guy with Dog/Felius FAs.
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