Wii U Zelda coming in 2. Zelda game ever. According to our source in Japan, Nintendo is betting big on the next Zelda game, set for release in 2. Wii U. This comes from the same source that accurately predicted Wii U achievements in the past, and broke the news Nintendo was working on a Wii U social network, which turned out to be Miiverse. So we’re quite confident in this information.
The source is from within Nintendo and has seen the new Zelda game in action. He’s impressed, to say the least. The first bit of information concerns the visual style of the game.
Many Zelda fans are hoping for a darker, Twilight Princes- like Zelda on the Wii U, but it looks like Nintendo is sticking to most recent Zelda art style, found in Skyward Sword. Nintendo is sticking to the core values of Zelda, while trying to appeal to a wide range of gamers, casual and hardcore”, our source told us, adding, “They feel they’ve found the sweet spot with Skyward Sword, and they’re continuing this approach with the Wii U Zelda game”. Wii U Zelda has the biggest development team ever. Nintendo has assembled the biggest team ever to work on a game at Nintendo EAD 3 in Japan. They got hundreds of people working on the new Wii U Zelda game”, which still hasn’t got an official subtitle.
Wii's Next Zelda Game. When Nintendo unveiled The Legend of Zelda. The narrative in Twilight Princess called upon the same methods that. Wii U Zelda coming in 2014, will be biggest Zelda game ever. Nintendo is betting big on the next Zelda game.
My question is how come it's not called the legend of. Why is the game series called the 'Legend of Zelda'? Why is it called 'The Legend of Zelda. Nintendo's next entry in The Legend of Zelda franchise will allow players to explore. New Legend of Zelda game for Wii U coming in 2015. The next game, Link's Awakening, is. experimented with porting the original The Legend of Zelda to the Game Boy Color. released a bonus disc called The Legend.
The development is once again led by Eiji Aonuma, who has been working on the game with his team since late 2. It’s a 4- year development cycle with a new console, new technology, new engine etc. It’ll end up being the most expensive game they’ve made to date. It’s a huge investment for them [Nintendo] in money and manpower, this is Rockstar/GTA territory”. Nintendo originally planned to release the game in Fall 2.
Wii U against the new consoles from Microsoft and Sony, but apparently that didn’t turn out to be realistic. They targeted a 2.
This is the biggest project they’ve [Nintendo] ever done, no way is it gonna be ready for Q3 2. At least from where I see it”. Biggest, most ambitious Zelda game to date. The new Wii U Zelda will feature “about the same amount of dungeons as previous Zelda games, but these will be vastly bigger in scope and will be totally different from each other.
Some dungeons are so big they’re broken up in 3 parts and will literally take hours to complete”. The Wii U Zelda game will also “have mini- games and side quests, but these are still on the drawing board”. Finally, the game’s composers are creating a brand new orchestral soundtrack with “hours of music”. No word on whether any characters will speak in the game. Regarding the story, he said “I really can’t comment on that [the story] because I have no idea what it is. I dunno where it’s set in the Zelda timeline. I’ve seen a grown up Link who looks like a much higher detailed Link from Skyward Sword.
I haven’t see any cut scenes or boss fights either at this point. I’m not sure they’ve made any of that yet”.“Some dungeons are so big they’re broken up in 3 parts and will literally take hours to complete”One of the dungeons is said to be an entire forest. The first test dungeon they made was a giant forest running on early and buggy Wii U hardware — the dungeon was bigger than the Hyrule field in Ocarina, and the whole thing is one dungeon. You use the gamepad to navigate, avoid traps, follow clues etc. It’s dark, lush, with a ton of trees, foliage, some which you have to cut your way through. Its scope and details are unlike anything you’ve seen in a Zelda game”.
He added that the Wii U Zelda game is so big, it wouldn’t be possible without the 2. GB Blu- ray based storage that the console uses.“It’s a huge investment for them [Nintendo] in money and manpower, this is Rockstar/GTA territory”No online multiplayer, but will have online features. Zelda fans looking for online multiplayer will be somewhat disappointed, according to our source. Online multiplayer was never on the drawing board, they’re sticking with the tried and tested Zelda formula.
It’ll have some online features like Miiverse and some sort of system where players can leave hints and help each other in the dungeons. That’s about it”. The online component is still very much on the drawing board, according to our insider. As far as I know, none of this [online] stuff has begun development as of Summer 2.
It’s still on paper only and will probably be one of the last things they’ll add. It’s not a big priority for them.
Unless they got some separate team elsewhere working on it”. HD graphics, same visual style as Skyward Sword. Nintendo are said to be very pleased with the art direction and visual style of Skyward Sword, and are continuing this look. Of course, it’ll be in full HD with much improved quality compared to what we saw on the Wii.
They’re using a new, state of the art engine that’s being built from ground up in parallel with the game. It’s got the most advanced visual features Nintendo has ever made, and includes a lot of third party tech like Havok for physics and rendering middleware from Umbra (which was recently confirmed for the Wii U)”. He added, “The Wii U Zelda stuff you saw at E3 2. I’ve seen none of that in the real game. The tech demo was even made by an entirely different team with an older engine”. Most innovative game ever”The next Zelda won’t just use the Game. Pad, it’ll take it to a new level with never before seen features, showing just what’s possible.
In fact, the game is said to have been influential to the design of the controller to begin with. At least one of the hardware features added to the Game. Pad were solely implemented because the Zelda team figured out they could do something cool with it”.
Each dungeon will offer a different gameplay experience with the tablet controller” The Zelda game was designed from ground up with the tablet controller in mind, “Zelda designers started sketching out concepts as soon as Nintendo decided to include a screen with the new console”, he said, adding, “everything in the game is built around the controller and its unique abilities. Every single feature in the controller is used to its full potential. Some of this stuff is still in early stages of development, but they’ve already implemented enough to show just what’s possible with the new controller. They showed some of this stuff to key third party devs behind closed doors last year to get them to realize the possibilities of the new tech.” The Wii U Zelda game will redefine gaming with its features and innovation, and will offer things that only the Wii U can do. It’ll have some revolutionizing gameplay.
It has stuff that would never be possible on any other console, and it’s not just one cool feature, it’s one cool feature after another. Each dungeon will offer a different gameplay experience with the tablet controller. It’ll be the most innovative game ever, they got stuff that will be copied by others for years.” So far, it looks like an epic Zelda game. Future Wii U owners definitely have something very special to look forward to.
Even if we have to wait another two years for a chance to play it. Continue reading: TAGS: Nintendo, wii u, zelda wii u.
The Legend of Zelda - Wikipedia, the free encyclopedia. The Legend of Zelda(Japanese: г‚јгѓ«гѓЂгЃ®дјќиЄ¬,Hepburn: Zeruda no Densetsu?) is a high- fantasyaction- adventurevideo game series created by Japanese game designers. Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments have been outsourced to Capcom, Vanpool, and Grezzo.
The series' gameplay incorporates elements of action, adventure, and puzzle- solving games. The Legend of Zelda is one of Nintendo's most prominent franchises. The series centers on Link, the playable character and chief protagonist. Link is often given the task of rescuing Princess Zelda and the kingdom of Hyrule from Ganon, who is the principal antagonist of the series; however, other settings and antagonists have appeared in several titles. The games' plots commonly involve a relic known as the Triforce, a set of three omnipotent golden triangles. The protagonist in each game is usually not the same incarnation of Link, but a few exceptions exist. Since the original The Legend of Zelda was released in 1.
Nintendo's major game consoles, as well as a number of spin- offs. An American animated TV series based on the games aired in 1. Nintendo have been produced in Japan since 1. As of 2. 01. 1[update], the series has sold over 6.
Overview[edit]Gameplay[edit]The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle gameplay, and exploration. These elements have remained constant throughout the series, but with refinements and additions featured in each new game. Later games in the series also include stealth gameplay, where the player must avoid enemies while proceeding through a level, as well as racing elements. Although the games can be beaten with a minimal amount of exploration and side quests, the player is frequently rewarded with helpful items or increased abilities for solving puzzles or exploring hidden areas. Some items are consistent and appear many times throughout the series (such as bombs and bomb flowers, which can be used both as weapons and to open blocked or hidden doorways; boomerangs, which can kill or paralyze enemies; keys for locked doors; magic swords, shields, and bows and arrows), while others are unique to a single game. Though the games contain many role- playing elements (Zelda II: The Adventure of Link is the only one to include an experience system), they emphasize straightforward hack and slash- style combat over the strategic, turn- based or active time combat of games like Final Fantasy. The game's role- playing elements, however, have led to much debate over whether or not the Zelda games should be classified as action role- playing games, a genre on which the series has had a strong influence.[1]Every game in the main Zelda series has consisted of three principal areas: an overworld in which movement is multidirectional, allowing the player some degree of freedom of action; areas of interaction with other characters (merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games) in which the player gains special items or advice; and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items.
Each dungeon usually has one major item inside, which is usually essential for solving many of the puzzles within that dungeon and often plays a crucial role in defeating that dungeon's boss, as well as progressing through the game. In nearly every Zelda game, navigating a dungeon is aided by locating a map, which reveals its layout, and a magic compass, which reveals the location of significant and smaller items such as keys and equipment. In later games, the series includes a special "big key" that would unlock the door to battle the dungeon's boss enemy and open the item chest. In most Zelda games, the player's life meter is represented as a line of hearts. The life meter is replenished a number of different ways, including picking up hearts left by some defeated enemies, fairies or springs located in specific locations, or using an item such as a potion.
Most games feature "heart containers" as the prize for defeating the final boss of a dungeon and "pieces of heart" for completing certain side quests or found in hidden chests; heart containers extend the life meter by one heart, and receiving a varied number of pieces of heart (On average four pieces) do the same as a heart container. Both will completely replenish your health. The games pioneered a number of features that were to become industry standards. The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that simplified 3.
D combat. Music and sound[edit]Koji Kondo (who has been described as the "greatest legend in the video game audio industry" because of his work for Nintendo),[2] has composed much of the music for the series, although the last game for which he was solely responsible for the composition of the soundtrack was The Legend of Zelda: Ocarina of Time.[2]Games in The Legend of Zelda series frequently feature in- game musical instruments, particularly in musical puzzles, which are widespread.[3] Often, instruments trigger game events: for example, the recorder in The Legend of Zelda can reveal secret areas, as well as warp Link to the Dungeon entrances. This warping with music feature has also been used in A Link to the Past and Link's Awakening. In Ocarina of Time, playing instruments is a core part of the game, the player needing to play the instrument through the use of the game controller to succeed.[4]Ocarina of Time is "[one of the] first contemporary non- dance title[s] to feature music- making as part of its gameplay",[5] using music as a heuristic device and requiring the player to utilise songs to progress in the game[6] – a game mechanic that is also present in Majora's Mask.[7]"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise. The composer, Koji Kondo, initially planned to use Maurice Ravel's Bol. éro as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired.
As a result, Kondo wrote a new arrangement of the overworld theme within one day.[8] The "Zelda Theme" has topped Screw. Attack's "Top Ten Videogame Themes Ever" list.[9]To date, the Legend of Zelda series has avoided using voice actors in speaking roles, relying instead on written dialogue (although Link and other characters do make shouts and other, mostly non- verbal, sounds). The producer of Skyward Sword has said that, as Link is entirely mute, having the other characters speak while Link remains silent would be off- putting.[1. Inspiration[edit]The Legend of Zelda was principally inspired by Shigeru Miyamoto's explorations as a young boy in the hillsides surrounding his childhood home in Sonobe, Japan where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[1.
Hearing of American novelist F. Scott Fitzgerald's wife Zelda, Miyamoto thought the name sounded "pleasant and significant".[1.
Paying tribute, he chose to name the princess after her, and titled his creation The Legend of Zelda. Setting[edit]The Legend of Zelda series takes place predominantly in a fantasy land called Hyrule. Hyrule has developed a deep history and wide geography over the series's many releases.
Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, The Wind Waker, Twilight Princess and Skyward Sword. Hyrule's principal inhabitants are pointy eared humanoids called Hylians, which include the player character, Link, and the eponymous princess, Zelda. According to the in- game backstories, the world of Hyrule was created by the three golden goddesses: Din, Farore and Nayru.[1. Before departing, the goddesses left a sacred artifact called the Triforce, which could grant the wishes of the user. It consisted of three golden triangles that each embodies one of the goddesses' virtues: Power, Courage and Wisdom.[1.
However, because the Triforce had no will of its own,[1. Because of this, it was placed within an alternate world called the "Sacred Realm" or the "Golden Land" until one worthy of its power could obtain it. The Sacred Realm can itself be affected by the heart of those who use the Triforce: those who are pure will make it a paradise, while those who are evil will transform it into a dark realm.[1. In Skyward Sword, the Triforce was sought by a demon named Demise,[1. Demise was sealed away within the Temple of the goddess Hylia, guardian of the Triforce.[1. Hylia, placing the Hylians on a floating island (called Skyloft) in the sky to protect them, orchestrated a means to stop the demon from escaping: creating the Goddess Sword (later becoming the Master Sword) for her chosen hero[2.
Skyloft.[2. 2] In time, Zelda and Link (the reborn Hylia and her predestined warrior), enacted the goddess' plan and Demise was destroyed. However, Demise vowed that his rage would be reborn and forever plague those descended from Link and Zelda.[2. That prophecy came to fruition in Ocarina of Time, when Ganondorf's attempt to get the Triforce scattered it with him gaining the Triforce of Power.